![]() Siege Tanks are particularly potent against the Zerg because their land units are generally weak (low health hit points). Siege mode significantly increases their effectiveness, so it is also researched. Tanks are universally effective in all competitive match-ups. Siege tanks take 79 frames (3.32 seconds - fastest) to siege up and 75 frames (3.15 seconds - fastest) to unsiege. ![]() ![]() Transforms the Tank into Siege Mode where it gains Splash Damage, greatly increased range and damage at the cost of losing all mobility, having a minimum range, and a slower firing rate. It is even greater than its sight range, so it benefits from units such as Science Vessels or lifted off buildings, which give it more sight. A few Siege Tanks will quickly add up in the amount of damage dealt because of the significant splash radius.Ī Siege Tank in Siege Mode has the greatest attack range in StarCraft. Opponents will attempt to attack Tank Mode Siege Tanks due to the lower damage dealt. The Siege Tank is able to freely transform between the two modes with a short transformation sequence. This means melee units can attack Tanks without being dealt damage by the Tank. While in Siege Mode, the Siege Tank is incapable of movement and gains a range of 12, but also has a minimum range of 2. These can further be upgraded at the Armory. A Siege Tank in Tank Mode deals 30 explosive damage, and one that is in Siege Mode deals 70 explosive damage plus splash. Both modes are only capable of damaging land units. Siege Mode must be first researched at the Machine Shop. The Siege Tank has two modes of attack: Tank Mode and Siege Mode. Tanks are built from the Factory once it has an attached Machine Shop. The Siege Tank, or simply Tank, is a Terran mechanical unit.
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